Available for new opportunities

Yulia Nugroho

GIS Engineer at UC Berkeley building campus digital twins and bringing together LiDAR, photogrammetry, sensor data, and game engine visualization in geospatial environments.

10+
Yrs Experience
5
Organizations
2
Countries
20+
Tools Mastered
Digital Twin Visualization
UC Berkeley Campus Digital Twin
LiDAR Point Cloud
ArcGIS + Unreal Engine
Live Sensor Data

Where Engineering
Meets Imagination

I'm a GIS Engineer and Digital Twin Developer with over a decade of experience bridging the physical and digital worlds. Currently at UC Berkeley, I build interactive 3D environments that transform raw geospatial data into living, breathing infrastructure simulations.

My career spans Indonesia and the United States. I have mapped subsurface geology at Freeport McMoRan's underground mines in Papua, explored new 3D workflows at Esri in California, and now integrate LiDAR, photogrammetry, and sensor data into campus digital twins at UC Berkeley.

I also enjoy the creative side of technology, including Unreal Engine visualizations, 3D art, and computer graphics coursework.

3D Geospatial Analysis · LiDAR · Photogrammetry · InSAR
Digital Twin Development · Unreal Engine · Blender
Smart Infrastructure · Sensor Data · ArcGIS Pro
3D Visualization · Game Projects · Character Art

UC Berkeley

MS Geosystem Engineering focused on geospatial data acquisition, digital twin development, and infrastructure modeling.

Field Engineering Background

5+ years at Freeport McMoRan managing geotechnical monitoring for underground mines, developing subsidence models protecting 650+ facilities.

Remote Sensing Expert

Practical experience with InSAR, LiDAR, IBIS radar, GPS prisms, photogrammetry, and satellite imagery analysis (Landsat, NAIP).

Creative Exploration

I enjoy combining engineering with creative design through visualization, 3D art, and course projects.

Professional Experience

A decade of engineering experience across mining, geospatial technology, product development, and digital twin research.

UC Berkeley
GIS Engineer
September 2025 to Present
Berkeley, California
  • Build accurate 3D site context from GIS, CAD/BIM, terrain, and infrastructure data, including buildings, roads, utilities, and underground assets using ArcGIS Pro, Unreal Engine, and Blender.
  • Create interactive 3D visualization scenes in Unreal Engine using PBR materials, lighting, camera setup, and VR for engineering demonstrations and stakeholder presentations.
  • Develop LiDAR, photogrammetry, and Gaussian Splatting workflows for 3D reality capture and evaluate the resulting models for accuracy and visual quality.
  • Process satellite, aerial, and drone imagery using ArcGIS Pro, ArcGIS Reality Studio, and Drone2Map to support terrain modeling, infrastructure visualization, and large scale site development.
  • Lead the campus digital twin project, coordinating technical priorities, 3D visualization workflows, and multidisciplinary engineering teams.
  • Integrate real time data streams from water, energy, and fiber optic sensing systems into geospatial 3D models to support monitoring, visualization, and decision making.
ArcGIS Pro Unreal Engine Blender LiDAR Digital Twin Photogrammetry Gaussian Splatting Real Time Data
Esri
Product Engineer Intern
June to August 2025
Redlands, California
  • Conducted manual and exploratory QA testing on ArcGIS Pro daily builds, identifying and reporting bugs and workflow errors for the 3D Data and Editing product team.
  • Evaluated typical user datasets and supported file formats, including CityGML, IFC, USD, multipatch, and 3D Object Feature Layers, to assess data compatibility, usability, and workflow performance.
  • Developed and validated workflows for applying PBR materials to user generated 3D models, supporting improvements to visual realism and 3D editing workflows in ArcGIS Pro.
  • Collaborated with product and development engineers through daily Scrum meetings, design reviews, and Agile development workflows, with additional training in automated testing and Esri technical documentation.
ArcGIS Pro 3D Object Feature Layers PBR Materials QA Testing Multipatch
Freeport McMoRan
Geotechnical Engineer
February 2018 to June 2023
Tembagapura, Indonesia
  • Developed 3D subsurface interpretation and modeling for excavation support (SOE) systems in underground mines using 3D geotechnical modeling software, including Map3D, Voxler, Maptek Vulcan, Leapfrog, and Deswik CAD.
  • Generated surface and subsurface terrain models using TIN based and 3D geotechnical modeling approaches for deformation and stability analysis.
  • Monitored crack openings, surface deformation, and underground mine failures using IBIS radar, LiDAR, InSAR, prisms, GPS, photogrammetry, piezometers, and TDR. Software included ArcGIS Pro, ArcMap, Minesight, and Canary System.
  • Performed rock deformation and cave progression analysis using remote monitoring instrumentation, including convergence monitoring, Borehole Camera, Elexon Smart Marker, ZF Scan, Zeb Revo, and TDR instruments.
  • Conducted regular underground mine tunnel field inspections, collecting heading development and displacement data in block cave and stope mining operations.
  • Performed geological mapping in the underground mine, identifying geological structures and lithology to collect data for ground support design and stress modeling, as well as performing RQD tests to assess rock mass quality.
  • Conducted slope stability analysis for ground support design using engineering geology software such as Dips, Slope W, Swedge, RocPlane, and RocTopple.
  • Modeled subsurface deformation and mining induced subsidence across six major mines, applying 3D stress and displacement modeling to support mining operations and safeguard 650 stakeholder owned facilities.
  • Led the Subsidence and Transition team as one of its founding members, establishing workflows, defining responsibilities, and coordinating tasks with internal departments, consultants, and external stakeholders.
Map3D Leapfrog InSAR IBIS Radar Maptek Vulcan Slope Stability Subsidence Modeling
LAPI, Bandung Institute of Technology
Petroleum Geologist
Jul 2015 to Jun 2017
Bandung, Indonesia
  • Analyzed petrophysical parameters for optimal reservoir testing intervals for potential sites in the South Sumatera Basin.
  • Examined core samples to increase the accuracy of petrophysical parameter interpretation.
Petrophysics Reservoir Modeling Core Analysis
TotalEnergies
Petroleum Geologist Intern
Feb 2015 to May 2015
Balikpapan, Indonesia
  • Designed a new oil and gas well for a field located in Kalimantan, Indonesia.
  • Built a 3D geology model of the reservoir to estimate the quantity of oil and gas resources using PETREL.
  • Increased access to oil and gas reserves within the deep reservoir zone by 500 mbbl in Kutai Basin, Indonesia.
PETREL 3D Geological Modeling Well Design Reservoir Estimation

Featured Projects

Selected work in mine monitoring, geospatial analysis, digital twins, 3D visualization, and creative projects.

UC Berkeley Campus Digital Twin
Open Project
Digital Twin
UC Berkeley Campus Digital Twin
Campus 3D digital twin integrating LiDAR, photogrammetry, utility infrastructure, and sensor data for smart campus management.
Unreal Engine ArcGIS Pro Blender LiDAR Sensor Data
Rendered geotechnical technical animation
Open Project
Technical Animation
Geotechnical Technical Animation
Technical animation of Material Point Method engineering data, developed in ParaView and Houdini to communicate water interaction with a crushed rock dam barrier.
Houdini ParaView MPM Data 3D Rendering
Ray traced robot model
Open Project
Computer Graphics Coursework
Rendering and Simulation Coursework
Selected UC Berkeley coursework covering rasterization, path tracing, cloth simulation, and 3D geometry.
UC Berkeley Path Tracing Rasterization Physics Sim
3D Character Art
Open Project
3D Art & Game Development
3D Character & Environment Art
Stylized 3D character models, rigged assets, environment design, and fluid simulation for game development. Fully detailed with texturing and lighting.
Blender 3D Modeling Character Design Game Art
GIS Analysis
Open Project
GIS & Remote Sensing
3D Geospatial Analysis & Mapping
ArcGIS Pro workflows for 3D scene building, campus pipeline mapping, LiDAR processing, and satellite burn severity mapping.
ArcGIS Pro LiDAR Landsat NAIP
Park 3D Design
Open Project
GIS & 3D Modeling
3D Park Design in Los Angeles
Conceptual 3D urban park design in LA using ArcGIS Pro, incorporating solar irradiance analysis, accessibility routing, and full scene visualization.
ArcGIS Pro 3D Modeling Solar Analysis Urban Design
Underground Mining
Open Project
Geotechnical Engineering
Underground Mine Geotechnical Monitoring
3D subsurface modeling, deformation monitoring, and subsidence analysis across six major mines at Freeport McMoRan's Grasberg complex in Papua, Indonesia.
Map3D Leapfrog Subsidence Rock Mechanics
InSAR Monitoring
Open Project
Remote Sensing · Geotechnical
InSAR & Satellite Deformation Monitoring
Developed crack and deformation analysis workflows using satellite InSAR, IBIS radar, GPS, and LiDAR for mine stability assessment.
InSAR ArcGIS IBIS Radar LiDAR

Technical Skills

Tools I have used across geospatial engineering, 3D visualization, and technical projects.

GIS & Geospatial

ArcGIS Pro ArcMap ArcGIS Reality Studio Drone2Map Google Earth Engine ArcGIS Data Interoperability EPAnet Cloud Compare Agisoft Metashape

3D & Visualization

Unreal Engine Blender AutoCAD 3D Revit Houdini Unity Bentley Products Deswik CAD

Remote Sensing & Monitoring

LiDAR Processing InSAR Analysis Photogrammetry IBIS Radar Landsat / NAIP TDR Instruments GPS Prism Arrays Canary System

Geotechnical Engineering

Map3D Voxler Leapfrog Maptek Vulcan Rocscience Suite Plaxis 2D Minesight Dips / SlopeW

Technical Tools

Python Visual Studio / VS Code GitHub Desktop Google Earth Engine Houdini Reality Capture

Languages & Domain Skills

English (Fluent) Indonesian (Native) Japanese (N5) Subsidence Modeling Slope Stability Reservoir Modeling (PETREL) VR Simulation Smart Infrastructure

Education & Training

A foundation in geological engineering expanded through geospatial technology and digital twin development at UC Berkeley.

Master of Science in Geosystem Engineering
University of California, Berkeley
📍 Berkeley, CA  |  🎓 May 2025
Advisor: Prof. Kenichi Soga. Developed a campus digital twin using ArcGIS Pro, Blender, and Unreal Engine; performed UAV/LiDAR scanning and photogrammetry; integrated live data for pipeline leak detection (EPAnet) and created VR tunnel simulations for civil engineering training. Coursework: Engineering Geology, Advanced Geomechanics, Smart Infrastructure, Remote Sensing.
Bachelor of Science in Geological Engineering
Bandung Institute of Technology (ITB)
📍 Bandung, Indonesia  |  🎓 Oct 2015
Thesis: "Geology and Static Reservoir Modeling in Q Field Lower Deep Zone, Kutai Basin, East Kalimantan." Core studies in structural geology, rock mechanics, petrophysics, and geotechnical engineering.

Get In Touch

I'm actively looking for new opportunities in GIS engineering, digital twin development, smart infrastructure, and geospatial technology. Whether you have a role to discuss or a project idea, I'd love to hear from you.

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