Campus Environment Walkthrough
Interactive 3D campus environment
An interactive 3D platform that brings campus buildings, terrain, underground utilities, energy systems, sensor data, and hazard scenarios into one shared environment.
UC Berkeley operates much like a small city. It contains hundreds of buildings, underground utility systems, roads, energy networks, sensors, and people moving throughout the campus every day.
Information about these systems often exists in separate maps, drawings, reports, models, and databases. The digital twin brings these sources together inside one interactive 3D environment. Users can explore the campus visually, open information related to specific locations, and understand relationships that may be difficult to see in a traditional map or spreadsheet.
Review buildings, utilities, sensing data, and hazard information before visiting a site.
Make scenario testing and technical communication faster and clearer.
Reduce unnecessary field exposure in underground or difficult environments.
Support engineering education, facility planning, and emergency preparation in the same experience.
The campus environment is created from drone imagery, LiDAR scans, photogrammetry and Gaussian Splatting models, GIS building data, BIM models, and manually prepared assets. Each model is placed within its correct campus location so buildings, roads, terrain, and infrastructure remain spatially connected.
ArcGIS Pro prepares and aligns geospatial information. Blender supports cleanup, editing, and visual refinement. Unreal Engine brings the final assets together as an interactive environment. Different levels of detail keep important buildings visually rich while allowing the full campus scene to remain responsive.
Most campus utility systems are hidden below the ground. The digital twin provides a transparent ground mode that reveals water and sewer pipelines beneath the user.
Individual pipes can be connected to information such as length, diameter, roughness, pressure, flow, and velocity when the corresponding data is available.
This gives facilities teams a clearer view of how pipes relate to nearby buildings, roads, and other infrastructure before planning maintenance or field work. It also gives students a more intuitive way to learn how utility networks operate across a real campus.
The intelligent copilot helps users explore campus information without needing to know where every report or dataset is stored. Users can ask questions about energy, water use, building information, or other available documents directly inside the digital twin.
The goal is a more accessible interface between people and technical information. Students, visitors, engineers, and decision makers can interact with the same campus data at the level of detail they need.
Campus meters collect real time data about electricity, heating, cooling, water, condensate, and other utility systems. The digital twin connects these readings to their buildings and locations so current conditions can be understood within their physical context.
Users can monitor live readings and explore historical consumption through daily, weekly, or monthly charts. This can support comparisons between buildings, identification of unusual patterns, peak demand review, and future energy planning.
When a user selects a building, the platform can display its construction year, floor area, primary use, history, and heating or cooling systems.
This connects the physical 3D model with information that would normally be stored in separate reports, websites, or facility databases. Users can explore the campus and access information directly from the location it describes.
The feature can support visitor orientation, engineering education, facility review, and future maintenance planning.
Ground movement can be difficult to understand when it is shown only as a flat map, color scale, or table of values. This module brings InSAR displacement information and subsurface models into the 3D campus environment.
Users can explore how movement changes over time and see where displacement occurs in relation to buildings, roads, utilities, slopes, and other campus assets. Subsurface information can also be represented as 3D blocks showing different geological or material conditions below the ground.
The module creates a foundation for future infrastructure monitoring, ground risk assessment, and maintenance planning.
This module studies how vehicles may move through Berkeley during a wildfire evacuation. A traffic model represents the road network, possible evacuation paths, vehicle movement, and changing congestion conditions.
The simulation results are connected to Unreal Engine so planners can see how conditions develop spatially, compare different scenarios, identify traffic bottlenecks, evaluate possible routes, and communicate emergency plans more clearly.
The fire response module connects a possible building incident to the campus water network. It helps users identify nearby hydrants and understand how each hydrant relates to surrounding pipes.
The recommendation process can consider distance, water pressure, flow capacity, network connectivity, valve status, and hydrant availability. This provides more useful information than simply selecting the closest hydrant on a map.
The selected hydrant and related pipe network can be viewed in both the 3D environment and campus map, giving emergency teams clearer information about location, access, and network conditions.
BIM adds detailed information about systems inside individual buildings, including heating and cooling equipment, plumbing, electrical systems, fire protection, ventilation, pumps, valves, and other components.
Users can isolate systems, select individual components, and open information panels connected to those assets. Components can also be linked to current or simulated readings. The broader dashboard can display energy use by building, weekly reports, peak demand, operating cost, and carbon impact.
This demonstrates how the digital twin can support facility management, energy efficiency, maintenance planning, and campus sustainability.
Digital twins can support remote inspection of tunnels, underground systems, and confined spaces that may be difficult or unsafe to enter. The tunnel shown below is one example of how a real environment can be documented and reviewed from another location.
I created its 3D model from reality capture data, brought it into Unreal Engine, and developed it as a VR experience so the remote review feels more immersive and spatially intuitive.
Engineers and students can explore visible conditions, discuss areas of concern, and prepare inspection plans before entering the site. This approach can reduce unnecessary exposure while making technical review and training more accessible.
Interactive 3D campus environment
Movement and navigation inside the Unreal Engine experience
The platform is continuing to grow as an environment for research, teaching, planning, and campus operations.
Future development can expand building and utility coverage, improve data updating, connect additional sensing systems, and introduce more advanced simulation and monitoring workflows.
The project can also support deeper BIM integration, improved emergency response tools, broader geotechnical monitoring, and a more polished interface for technical and public users. UC Berkeley is the current test environment, but the same methods can be applied to other campuses, cities, mines, tunnels, utility systems, and complex infrastructure sites.